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The Card Game high concept;
The challenges in the Paperplane challenge will be leading to a certain configuration of your organisation and resources. Remember metaphorically spoken this is the step from start-up to scale-up. You don't win or loose the challenges in the morning part of this session, you are just earning certain skills, traits and resources based on your actions. Using a Card Game to force players to make a decision In the second round you will play out a card game which is all about decision making. Imagine a kind of Risk meets Magic the Game with a Dungeons & Dragons playbook. So at the end of the morning challenge you have deserved yourself a card-deck, now use these cards for a second round of challenges. For those who are familiar with MMORG games, think of the deck being full of defense tools, weapons and spells... only now they are called Motivation, Cash flow and Creativity.
Next step: We'll then compare your configuration and decisions with companies like Uber or Etsy, or Musk or Wolfe, exploring what we can learn from them. In short; It's just like a game of quartet or poker - as middle management, we're shuffling and dealing resources and decisions to find new growth strategies and future business models
An image is forming. And do I realize that this is far to conceptual for leaders in a session. Yes... it's a high concept, we will work it out. Let's play.
What's in the cards?

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